![]() "Tower" may suggest this was a Clock themed level, like World 7-4, Special 4-1 and Special 7-3, because the Clock level's music is called "CLOCK_TOWER" and Special 4-1 is called "EnemyLiftTowerSpStage". Hideyuki Sugawara is the "Programming Director & Enemy Programming" staff member. This level is also referenced in the ml of the prototype. ![]() In, the "Main" music track set in is the underground theme and the "Outside" music track is set to the main theme. Likely an early version of Special 8-1 (CaveInkStage). Test: Yuichi Iwasa - Special - Cosmic Clone - Cave Ink Revised (Stage) Yuichi Iwasa is one of the Level Design staff. Test: Yuichi Iwasa - Cave Climb - 01 (Stage) Test: Yuichi Iwasa - Switchboard - 04 (Stage) "hishi" might refer to Hiroaki Hishinuma, one of the Level Designers. Test: Shinya Hiratake - Last Bowser - 001 (Stage) Shinya Hiratake is one of the Level Design staff. Haya might refer to Koichi Hayashida (Director), Takeshi Hayakawa (Programming Support) or Asuka Hayazaki (Music). ![]() Test - Haya - Sky - Flip Panel - GripOff (Stage) Test: Shigetoshi Gohara - Beat Block - 04 (Stage)Īlso referenced in the code of the prototype. Also referenced in the code and ml of the prototype. Shigetoshi Gohara is a Sound Programming & Effects staff. ![]() Test: Shigetoshi Gohara - Beat Block - 03 (Stage) Test: Cosmic Clone - Beat Block - Wallop (Stage) Test: Norihiro Aoyagi - Beat Block (Stage) May have been an earlier version World 8-6/Special 8-4 (LavaWheelStage). Multiple byml files and the code file contain references to levels that do not exist in the final game.Īlso referenced in the ml of the prototype.įortressSpikeStage is World 8-1. This is technically used for some situations when there isn't meant to be background music playing, but the track isn't actually audible. Super Mario 3D World also has a duplicate copy of its Super Star theme. A copy of the Super Star theme called StmDummy.bcstm can be found in the music folder. ![]()
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